
The player can advance in technology levels to access more powerful ships as the player gains more money. The player buys land or space units to attack the enemy with until the enemy base/space station is destroyed or the enemy forces are destroyed. In space skirmish mode, all players have a space station that can be upgraded. In land skirmishes, all players start with bases and must research upgrades and capture reinforcement points while fighting to destroy the enemy's base or command center. Skirmishes come in two types: land and space. Skirmish mode is the familiar, classic RTS mode. The campaign is very similar to Galactic Conquest, although the Galactic Map is gradually opened for play as the player completes scripted events and completes missions. Campaign missions build up to the plot of Star Wars and eventually, the Battle of Yavin. The storyline campaign follows a semi-open linear path, where the given side must complete sequential mission objectives (such as stealing X-wing prototypes). In land battles, a player can field more units at a time if they capture Reinforcement Points. In each battle, each side may only have a certain number of units on the field at a time the rest are retained as Reinforcements, which can be called in any time to designated areas when allowed. The defender may also use any buildings (land) or their space station (space) if they have constructed them. Factions must battle across both space and land maps. The player(s) can use only the equipment they brought to the battle (be it an X-wing squadron or an AT-AT). When enemy forces meet (either fleets in space or ground forces landing an enemy planet) a battle ensues. Each planet confers different advantages to its owner, even though some bonuses are specific to each faction (for example, controlling Kuat reduces the price of Imperial Star Destroyers by 25 percent). Credits are used to research technology, build defenses and vehicles, and train troops. The player receives funds from planets they control and from mining facilities. Grand strategy, production, and resource management are facilitated through a three-dimensional galactic map. Each faction has at least one of three broad objectives for Galactic Conquest, which vary depending on which scenario is being played: kill the enemy leader ( Mon Mothma or Emperor Palpatine), protect or destroy the Death Star, or completely remove the other faction from the campaign map. A weaker, neutral faction of Pirates exists, but makes no attempt to battle the Rebels or Empire unless attacked. Galactic Conquest is the sandbox campaign, in which the player controls either the Rebel Alliance or the Empire. Land battles are fought with infantry and ground vehicle units, while space battles are fought with starfighter squadrons and large spacecraft. Battles can take place on a planet (land battle) or above the planet (space battle). There are three game modes: storyline-based Campaign, Galactic Conquest and Skirmish. The Ultimate Empire at War campaign will also be available, which is a Galactic Campaign that spans every era of time in the mod, covering all material, units and heroes in the mod.The Eras include: The Old Republic (25,000 BBY - 1,000 BBY), when the two major forces in the galaxy are the Republic and the Sith Rise of the Empire (1,000 BBY - 0 BBY), when the Galactic Republic and Confederacy of Independent Systems are the two major forces the Rebellion era (0 BBY - 4 ABY), which is already covered in the game the New Republic Era (5 ABY - 25 ABY), when the New Republic takes over from the Rebellion, and the Imperial Remnants oppose them.A screenshot presenting one of the Galactic Conquest maps (playing as the Empire). Players will have a chance to take control of the Dark Side or Light Side in a galactic campaign in each era, as well as the ability to train the Sith as the Dark Side, or Jedis as the Light Side.
#EMPIRE AT WAR CLONE WARS MOD OR SINS OF A GALACTIC EMPIRE MOD#
The mod includes new heroes, units, buildings, technologies, planets, and weapons. The Ulimate Empire at War mod aims to bring the eras, or periods of time, to the game that were not in the original release of Empire at War.
